Taking A Peek At Diamond Digger Saga

The Diamond Digger Saga program has iPad perspective and a committed iPhone, but its current success is because of those behind the application. The Diamond Digger Saga program is from Farm Heroes and Candy Crush Saga’s makers, although it’s the latter title which has required both Android and iOS platforms by storm.

The gameplay is a small departure from conventional Match-3 games like Candy Crush. You must clear a route by clicking on groups of 3 or more identical diamonds.. This permits water to go in the top of the screen to the bottom, leading you to new areas and potential opportunities for treasure. Each level has an alternate aim, such as to hit a certain score or gather up some isolated fireflies along the way. It is simple with each phase not taking to finish – and that’s where King gets you.

Youwill find that the first couple of degrees are a breeze.. However, King has interspersed some really hard ones in there, so you will likely end up spending money in the game sooner rather than after.

It is an idea which is both skeptical and sometimes head-scratching. Diamond Digger Saga is just really easy to play that casual gaming fans will be drawn in again, appreciating the simplicity of simply exploiting to clear, without any fears of a time limit. Diamond Digger Saga does not have as many levels as other games in this genre, but we can expect that over time more will be added, and it offers up just enough simple fun to lure you into the encounter.

Here’s a link If you’re needing some Diamond Digger Saga technqiues

Ten Important Star Wars Commander Help And Cheats


Star Wars Commander is a new mobile game from Disney Interactive that plays a lot like Clash of Clans. Here are some amazing Star Wars: Commander Cheats and Secrets for novices.

1. Take Advantage of Your 1st Few Days of Immunity Against Player Attacks

One of the first things about Star Wars: Commander, you will notice that there is a live player vs. player feature of the game. Since you won’t have resources or the troops needed to attack/defend yourself, the game gives you a couple days of immunity. Use this protective time period to become more knowledgeable about the single-player characteristics of the game.

Notice that you attack someone during your resistance period, which will immediately remove your timed protection. And if you’re willing to purchase some timed protection, you must always cop the 1-week protection boost.

2. The Empire Troops Have entry to Extra Unit Conveyances, although They May Be Poorer

When selecting which side to play as (the Rebels or the Empire), note that you’ll have use of the exact same infantry sorts with distinct looks obviously. You will reach train and utilize the aid of rocket launcher equipped soldiers, heavy machine gunners, snipers and much more.

Note the Rebels are the stronger of the sides you’ll really get to pick from. Though the Empire is a bit poorer, they have use of additional unit transports.

3. Focus

Among the buildings you need to concentrate your efforts that are upgrading on is your Research Facility. A powerful Research Facility leads to your troops (leveled all and up) becoming even stronger. For example, training stormstroopers and after that studying them will cause them to become super dependable.

4. Build Up A Healthy Amount of Barracks

Your Barracks are needed to be able to train your troops. Build a lot of Barracks up and make your troops a top priority of building to update the, on your own list. Doing so will result in your troops much faster and also the larger number of troops at a time can be trained by you.

5. Towards Using Your Starship Command Airstrikes, the top Methods

Once you unlock the starship command, you’ll be able to work with airstrikes for even faster and greater amounts of damage. Your best bet using the airstrikes is to you either take the firearms out or take out resource buildings. Or, if you are actually trying hard to really go for metals, unleash your air stripes on the enemy headquarters so that it’s quite easy to remove.

6. Update Your Credit Vault a Short Ton, Too

Another building upgrading is focused on by you is your credit vault. You’ll have to stash those crystals and all that cash you will be amassing as time goes on. This also goes for your alloy depot.

7. Keep You’ll and Your Base Clean Be Allowed Some Crystals to your Troubles

This hint’s quite simple – ensure you clean stone heaps and all of the crap off you’ve trashed through your foundation. Ensure that your droids do all this dirty work and you will earn some extra crystals. Entire assignments and log in with Facebook to nab some more crystals too.

Be sure to complete any storyline assignments with three stars. This achievement will gift you with some crystals also.

8. Defend Your Buildings that are More Important and Use Your Less Important Buildings to Defend Against Assaults

Star Wars Commander

You must make it a top priority to offer up some walls around your important buildings, for example your alloy storehouse and credit vault. That also goes for the sets. If there is any building you are willing to sacrifice for the greater good, then you definitely ought to use them to encircle the margin all around your buildings that are better.

Make sure to put some turrets near your defensive walls and fortresses that are building live players do not get too close to your buildings that are cherished.

9. The Brightest strategies to Approach

Once you’re able to take on a live player, you should make certain you’ve got a worthy quantity of troops and resources before you head into conflict. Once the live player battle begins, you should ensure it is a habit to take their gun turrets out ASAP. Then make sure to tear their defensive walls down when they happen to possess any. Once you’ve done all of this, focus your attention on depleting their resources and knocking down their buildings.

You should also make this resource a top priority to tear down, in the event the live player you’re taking on has a shield generator. During these player skirmishes that are live, you should set your chosen heroes. You might as well focus on beating down those much weaker players that are live.

10. Attempt to Build More Than One of all Up At a Time

It’s possible for you to build up several resource generators in a time so that they will make more alloy and circuits:

You can also build a lot more than one with respect to the level of your headquarters, although it is possible to upgrade your resource generators to make credits and more alloy. Building greater than one troop transport is particularly important when later missions begin pitting you against large numbers of enemy soldiers.

Poptropica Mythology Island Guide

Here is a detailed tutorial to beating Mythology Island in Poptropica.

Go left to find the Tree of Immortality, when you arrive on Main Street. It’s possible for you to scale to the top by bouncing on mushrooms, jumping from branch to branch, and climbing on http://poptropicasecrets.com/poptropica-cheats-and-walkthroughs/ the snakes like they were vines.

Speak to the satyr and he will tell 10 jars to gather . When you have got them all, return to the satyr and he’ll open a secret route for you.

Walk across the satyr’s secret route. Click the branch above to knock the golden apple down.

The mighty God Zeus appears out of thin air, once you pick the Golden Apple. He supplies you with a scroll of Sacred Items and challenges one to finish a quest to retrieve them.

Examine the Sacred Items Scroll to learn the five pieces you must return to Zeus.

You’ll need to flip the switches at each point in the acqueduct to cause the water to flow down into the pool below.

After you have fixed the acqueduct, the Uncommon Bloom will bloom next to the Sphinx.

Pick the Pomegranates from the tree above the Sphinx.

Visit the Museum of Olympus on Main Street. The Starfish is on the statue of Poseidon.

You can obtain a free Reed Pipe in Apollo’s Temple.

Once the Reed Pipe is in your backpack, click on the statue of Euterpe and she is going to teach you how you can play with a tune. You will need to memorize the musical notes and then repeat them to complete the task.

To add the Pipe Tune to your inventory, first learn a song from Euterpe. She will give you the Pipe Tune.

Next you’ll need to head all the way to the left where you’ll locate the entrance to the minotaur’s Labyrinth. To open the door, use the Reed Pipe to play the notes you see there in the right order.

When you walk through the maze, you’ll leave a strand of golden thread behind you. Follow it back to your last turn if you get lost inside.

You need to solve the bones puzzle, to pass through the middle of the maze. But it is a sneaky trick. Remove six bones so that the ones that are left spell out the word TEN.

When you arrive at the snakes mural, click on three with the red spiral eyes to open the gate and pass through.

Once you’re beyond the labyrinth, talk with the Minotaur and he’ll give you his nose Ring.

Clean all three spots of graffiti off of Hades’ temple. The worker provides you with the Drachma.

You will see an altar inside Hades’ Temple. To enter the Underworld, place the Pomegranates on it.

The boatman will take you across the river. Prevent falling stalactites, hungry gators, and flaming skulls to cross safely.

Play the Pipe Tune in your Reed Pipe to set the Cerberus to sleep. Then pluck his whisker.

Time to head to the shore! Enter Poseidon’s Temple and place the Starfish on the altar inside. You will be carried to Poseidon’s Realm.

Aphrodite gives you a brief quiz where you must imagine the names of several of the Greek Gods. In the event you ‘re having problem, you can learn them all inside the Museum of Olympus.

Finish Aphrodite’s challenge to get the Touchscreen Mirror.

Dive down below the surface to enter the submerged maze. Fill up your oxygen meter by swimming into bubbles.

Inside the labyrinth you’ll locate an oyster. Wait for it to open and then take the Pearl which you’ll see inside.

Defeat the Hydra by jumping on each of its heads.

After you conquer the Hydra, click on its sleeping type to pick up the Hydra Scale.

Once you’ve got all five Sacred Things, return to Athena at the base of the tree. When prompted, assemble the secret message!

After the Holy Things are stolen, Athena will tell you to ask Hercules for help. You will locate him in Herc’s Hero Hut.

Use the Touchscreen Mirror to warp to the underworld. Hercules will move the boulder for you.

Speak to Hades in his throne room to get his Crown.

Warp with Hercules to Poseidon’s Realm. Hercules will open up the way for you to enter.

Speak to Poseidon in the throneroom room to get his Trident.

Once you’ve Hades’ Crown and Poseidon’s Trident, warp with Hercules to the gates of Olympus. He can open the gate.

Purchase a Bag of Wind from Aeolus at the foundation of Mt. Olympus. It costs one Drachma.

Use the Bag of Wind and it will carry you up part of the mountain. From there, just jump on the remaining stages to reach the top.

Shoot Zeus with Poseidon’s Trident to damage him. Avert his lightning bolts and wind gusts. Pick up pink clouds to restore your energy.

Poptropica Land Revealed


Kids can create, destroy and reconstruct at will whatever their imaginations can dream with Poptropica Land, established now from Poptropica, the popular virtual world for children. Developed in response to requests from kids, Poptropica Land enables Members to “alter the world” by inventing their very own Islands.

In Poptropica Land, players locate a mysterious tool, spoken of in Early Norse legend, which grants them unbelievable power over the world around them – the power to explore, the power to create and the power to destroy.

Last February, Poptropica Members were invited to participate in the first Poptropica Laboratories experiment – for testing new characteristics with players a theory – to appraise the Poptropica Property prototype. Members rose to the occasion, crafting Islands that may be inhabited by everything from space creatures to dragons, and sharing their experiences, which were used to develop the “alpha software, version 2” of the merchandise.

“Kids adore Poptropica Islands, but they also want to invent their own virtual worlds and storylines, and now they can,” said Jordan Leary, game designer and programmer for Poptropica, who leads the attempt to create Poptropica Land. “Using feedback from thousands of Poptropica Members, we could give a fresh experience that puts the power of creation, and of storytelling, in the hands of our players.”

Parents can purchase Poptropica Membership because of their kids in one for less than $4 per month -, three- or six-month recurring increments. Membership gives access to players to access to photographs demonstrating accomplishments in Isle quests, and the newly released Poptropica Land, Early Access to new Islands, use of costumes and special powers in the Poptropica Store, the capability to save costumes to a personal closet.

Now’s launch is just the start for Poptropica Acreage. New features will be added in the foreseeable future, enabling even more chance for creativity and building stories.

Countless millions of kids have visited Poptropica since its start almost 7 years past, and the number grows every day. Poptropica players come from territories and more than 200 different states and have their web browsers place to more than 100 distinct languages.

Children can stay updated on the official Poptropica website on other exciting developments within the world of Poptropica and news about forthcoming new Islands.

Poptropica is a virtual world in which kids play in complete security and investigate. Every month, millions of kids from around the world are entertained and educated games, stories and by Poptropica’s engaging quests.

Kids create a “Poptropican” character to travel the many Islands of Poptropica and use gaming literacy to appreciate a narrative that’s often rooted in factual history. Problem solving skills are honed as children solve mysteries unique to each Isle and discover.

There are always new areas to explore in this ever-enlarging world where kids can collect things, read comic books and digital books, see movies and compete in head to head contest. Parents are always able to trust that their children are playing – and learning – in a safe environment that is mobile and on-line.

Going On The Offense In Boom Beach


You will find two main elements to having an effective offensive strategy: the deciding of your military composition and arrangement of deployment, and using the Gunboat’s special capabilities.

Gunboat

The Gunboat has special abilities that can assist and support your troops. It ought to be noted, nevertheless, that the and all dangerous abilities stun capability allow for friendly fire.

The most frequently used are Artillery and Battery. Both these deal damage to the opponent ‘s buildings. It’s often recommended before deploying troops to ruin defenses that are key like Boom Cannons and Cannons. However, this order may shift on the basis of the kinds of troops you intend to deploy. It should be noted that shells from both these bargain splash damage to enemy buildings; more or two buildings that touch can be damaged by one shell.

For militaries consisting of lower-health units, including Riflemen and Zookas, defensive buildings should be targeted in this order (with Artillery or Barrages), with number one taking the highest precedence:

Rocket Launchers, due to high range and splash damage. A single series of shots may have the ability to wipe out most of a military that consists of health units that are low.

Mortars, due to splash damage, and capability hit their long range against Zookas.

Flamethrowers, because of their ability to inflict high damage to multiple units in addition to their damage over time effect.

Sniper Towers, because of ability -shot lower- shooting speed that was relatively fast and health units. Not as dangerous -health units as some other defensive buildings, however.

Cannons are basically smaller Boom Cannons and are thus ruined for exactly the same reasoning. If the Cannon in question can one-shot the troop(s) you intend to deploy, it might be advisable to prioritize the Cannon over a Boom Cannon, as they have similar health and the Cannon shoots quicker (and will thus kill more of your troops).

Machine Guns can make short work of low health units, especially at close range, but the issue will be easily solved by a multiple or Heavy Heavies.

Boom Cannons can easily one-hit kill a low health unit, but swarming this defensive structure with enough units will easily make waste of it.

For armies that rely on high health units, such as Heavies and Tanks, defensive buildings should be targeted in this order (with Artillery or Barrages), with number one taking the greatest precedence:

Boom Cannons’ damage that is long range and high enable them to decide of your health units that are high one by one, seriously crippling your army.

Cannons can eat away at them fairly nicely and additionally deal high damage to health units that are high, but they are prevented by their shorter range from getting as many shots off before being destroyed, so that they should be prioritized after Boom Cannons.

Rocket Launchers have exceptionally long range and adequate DPS splash damage allowing them to pummel all your Troops for a long time. In addition, if your Heavies get in its blind spot, it is going to begin killing your fragile Zookas which have a range more than the blind spot of the Rocket Launcher.

Sniper Towers deal decent, long range damage to your Troops. Given enough time, troops can badly damage your health Troops that are high, but their higher than regular well-being makes them less advantageous to take out with Gunboat Weaponry.

Mortars have shots that fall slowly which may lead them to fire over your Heavies as they move up which may lead to a chunk Zookas dying.

Flamethrowers can deal high damage to balls of Troops if they may be permitted to, but their ability to shoot your Troops enough to make a significant difference is hindered by their short range. Tanks may even destroy it without it hitting any of them because Tanks have an extended attack range in relation to the Flamethrower.

Machine Guns do such , erroneous that is low damage, they may be a very low danger to health units that are high.

Another ability that is exceptionally significant is the Flare, previously referred to as the signal smoke. This skill is employed to attack a specific building or to guide troops towards a designated location. The careful utilisation is a great means to ruin the adversary’s defensive buildings like the Cannon that can only shoot one target at the same time and the Sniper Tower. It ought to be noted, nonetheless, the Flare can be applied in conjunction with the Shock Blast to ease a Warrior rush at the HQ.

Both Shock Bomb and the Smoke Screen enable troops a chance at not being hit by defenses. The primary difference, however, is the Smoke Screen shields troops from enemy fire within its area of effect (allowing troops to move through it but not shoot), while the Shock Bomb disables defenses. It is suggested to use these to disable and/or avoid the effect of high damage or splash damage units, based on what army composition can be used.

Troops can be treated with use. It needs to be noted that although it might be used to counteract the damage like Machine Gun, the Mortar and Flamethrower, it doesn’t do much to counteract the damage -target defenses, notably at higher levels. Troops are especially useful when dealing with Flamethrowers, as it deals damage to troops even after it has stopped shooting flames at them.

Common Offensive Maneuvers

Meatshielding

A meat shield is when you use well-being troops that are high in your front line of attack to defend your rear line of high damage troops. The most usual sort of meatshield military is the Heavy- Zooka or Hooka army. This is quite useful against moderate-degree bases with few high-dps singleshot defenses.

Racing

Usually used with Riflemen, opposing defenses overwhelm with the absolute number of troops. Singleshot defenses are usually no match for this particular army, but Flamethrowers, Mortars, and Rocket Launchers can damage and take out many troops at the same time.

Sniping

A base which is laid out with the map’s HQ at the very back is not invulnerable to being sniped. By sending around enemy defenses with Flares in Heavies or Riflemen, a HQ with few defenses behind it is not invulnerable to attack from the tree-covered areas behind the foundation. Use this in your favor.

HQ Hurrying

Generally used with Warriors, supporting them with Shock Bombs and Smoke Screens and Flaring the secrets for boom beach HQ, the Warriors rapidly destroy the HQ because of their high damage. AOE (area of effect) and splash damage is generally fixed back by the Warriors, but Sniper Towers, Cannons and high level Boom Cannons can 1 shot or 2 shot them so remember to Shock Blast these defenses.

Counterfeit Island Step By Step


Poptropica Counterfeit Island is the most recent island grand adventure in the popular online game. It was unveiled to Early Access players on December 21, 2009 and became available to all people in early Jan, 2010. The island’s story is that a notorious art thief has hatched a plot to steal some very important art from the island’s museum, but no one knows who the thief is or when the heist will happen. It’s up to you to save the day. Along the way, you’ll meet lots of interesting figures and encounter many twists and turns in the mystery of the stolen art. This is a step-by-step walkthrough of the entire quest with all the secrets for Counterfeit Island.

Your Arrival On Counterfeit Island

Follow the map to Counterfeit Island. You’ll arrive by balloon next to the museum. Once you land, just head to the right side and visit Downtown. When you arrive, the first store you’ll see is called Bobo’s Clown Store. Go inside. There are many different colors balloons here in the shop. Grab a green balloon and then go back outside.

The next stop will be the gorgeous country side. Go right and follow the signs there. A few steps into this vicinity you’ll notice a young lady with a crying boy. You can cheer him up by giving him your green balloon. Click on the boy to give it over. When he tales it fom you, he’ll lift up into the sky. Poor balloon boy! You don’t need to try to save him, though. Head back to the left to go Downtown and then run all the way to the left of that zone and go into Main Street. As soon as you arrive on Main Street, go inside the building named the Web Browser Internet Cafe. There’s a guy who looks like a tourist and has a hat and camera. Go up to him and talk to him. He’ll tell you that he lost his tunnel tour tickets and that if you can find them, he’ll give you one. While you’re here be sure to look at the TV behind you. You’ll see balloon boy flying way up high in the sky. He’s on the news! Now walk outside and run to the right to go Downtown.

Look for a garbage can that is right next to the entrance of the Tunnel Tour. Click on the garbage can to peek inside and see all of the garbage. Exciting! Move all the garbage pieces away from the middle by clicking and dragging them. Soon, you’ll reveal the lost tickets that are buried inside. Pick up the tickets.

Now run back to Main Street and the Internet Cafe. Head inside the cafe and go to the tourist who lost the tickets. Open up your backpack and find the tickets and then click on “Use”. The man who lost the tickets will be really happy that you found them and will give one to you as a reward.

 

Return to the Downtown area and walk up to the entrance of the tunnel tour. You will see a woman with a green hat standing right in front of the entrance. While you are standing near her, open your backpack and find the ticket. Click on the “Use” button on the ticket Next, click on the gate behind you to start the tour.

Fortunately the tunnel tour is very easy to follow. You will see a lightbulb on a cable down in the middle of the tunnel at the bottom. Jump up onto this cable and climb to the top. Over to the right, you’ll see a torn piece of the picture lying on another cable. Of course this is another piece of the torn picture that you are collecting all over the island. Climb all the way to the top of the cable and jump to the right. This is really easy if you’re carrying a balloon from Bobo’s Clown Store. As you fall over the torn picture, you will pick it up and it will go into your backpack. Now get back on the tour and keep following the main tunnel until you get to a set of stairs that head up to a door. Walk up the staircase to go outside and end the underground tunnel tour.

The Strange Guy

When you wrap up the tour and head out the exit, there’s a guy with sunglasses and an overcoat waiting just outside. Listen to his story. He’ll then ask you to go apply for the open security job at the museum. He also wants you to come back here to the Docks and meet him at night. Next, go back up and to the right. You’ll find one more piece of the torn picture. Grab this picture piece. Before leaving this area, run across the docks to the left and jump up to the top of the mast on the fishing boat to find your third piece of the torn picture. Now that you’ve got both the torn picture pieces from here, go back to the right and go to Main Street and then walk into the museum.

In the Museum

Speak with the guard who is standing by the door inside the museum and he’ll tell you to go upstairs and talk to the assistant curator. You’ll find the assistant curator standing right above on top of the staircase. Go up to the top of the stair case and talk to him. He will tell you that four paintings have been placed in the wrong wings of the museum and that he needs you to put them in their correct spots. In each wing, you can pick up one painting on the wall (the others won’t move) and take it somewhere else. This guide tells you where to put all the paintings so that they are in the correct places.

  1. The painting in the cubism wing goes into the impressionism wing.
  2. The painting in the impressionism wing goes into the expressionism wing.
  3. The painting in the expressionism wing goes into the realism wing.
  4. The painting in the realism wing goes into the cubism wing.

When you’re done placing all of the paintings, go back and speak to the assistant curator. He’ll give you the job and will take you to start your training. The first stop is inisde the Forgery Detection Lab. Speak to him and then he’ll tell you to select a station to begin your training. Choose the first desk and click on it. You’ll get a special X-Ray device that you can use on the paintings. Use it on each one until you find the canvas with the sketches underneath the paint. Use the arrows at the top to switch between the paintings and then click on the one you think is the real painting below.

You next training test will be to figure out which painting is a fake. You’ll do this using a magnifying glass. Examine the corners of every painting to look for the signature. You’re trying to find out which one is different than the others. This one is the forgery.

The next training exercise is to examine a photograph and find the area that proves it is a fake. Move up to the left to where the moon is and click on the dark side of the moon to prove that this photo is a fake. If this was really a picture of the moon, there would be no stars on the dark side of it.

Now go on to the next station to continue your training. Here you will learn how to do a chemical analysis of a painting. In this test, you select a paint sample and then it drops into the beaker. A red bar moves across and when it reaches a square, that square lights up with a color. Click on that color beaker above while the square is lit to add it into the test solution. If you do it correctly and in time, a green check mark will appear over the square. Keep going until all four squares are done correctly. Now repeat the whole process for the remaining two paint samples. Once you complete this test, your schooling is finished and the assistant curator will grant you a key to the supply room.

Leave this room and then walk right following the signs that direct you to the statue room and then into the security office. Walk left past the statues and follow the sign to the security office and supply closet. Walk all the way to the left and you’ll find the door to the supply closet. Inside your backpack you’ll find the key that the assistant curator gave to you. Use it to unlock the door and go inside. Once you walk in, you’ll find the sixth and final piece of the torn picture, which will complete to form the image of a gargoyle head.

Now walk back to the right and go back through the statue room. Follow the sign to the main hall and then exit the museum. Once you get outside, you’ll discover that night has arrived. Head left and go to the city docks. The strange and mysterious man will be standing right where you saw him last. Return into the gate to the underground tour area and then take the tunnel all the way until you get to the wood ladder. Climb the ladder and then click on the hatch at the top. You’ll see the hatch cover appear. It’s got a very familiar picture of a gargoyle head. Use the mouse to move all the pieces on the hatch to match the version from the torn picture pieces you collected. You need to get all of the facial features on the hatch gargoyle to exactly match the picture. Once you’ve got it exactly right, the hatch opens up and you can climb through it.

When you get through the hatch you will find youself back in the museum supply closet. Use your supply room key to unlock the door from the inside and then go into the hall. Be careful because the security guard can be seen pacing back and forth inside the security office. Wait for her to go by and then run past the window all the way to the statue room door. Go inside and then move across the room carefully, avoiding the laser beams. You are safe from being spotted by a laser beam when you’re hiding behind something, like a statue or potted plant. Once you arrive at the far end of the room, exit to go to the main museum hall.

From here, go up and to the left to where the painting of the Scream is located. Click on the top of it and you will jump up onto the light hanging above it. All of the sudden the museum alarms will go off and the police will arrive. You’ve been framed! You’ll be placed in jail and then questioned by the police. The first thing you have to do is undergo a lie detector test. It’s very easy to pass. Then you’ll be asked to join the chief inspector over at the museum security office.

On your way back to the museum, make a quick stop at Bobo’s. Inside you will find the museum security officer. Talk to him and ask him about why he left his post. He’ll turn over his time card to you. After you get it, head to the museum and go up to the security office. When you’re inside the office, head over to the right of the room and click on the large computer. Because you have the time card that the security guard gave you, you’ll know where to look when reviewing the footage. You will see the mysterious guy appear and walk up to the painting. You can get a print out of the security camera footage by pressing the print screen button on the computer. Then go over and talk to the investigator. Her advice will be to show the picture around to the citizens of the island. Leave the museum and head right towards Bobo’s Clown Shop.

After you get to the clown store, use the security camera printout and show it to the mime by the door. The mime knows who it is and she will pantomime music playing. This is a clue that the person you’re trying to find is inside the jazz cafe. Go right and then enter the cafe. When you arrive inside the cafe, walk to the right and the mysterious man will be there. As soon as he sees you enter, he’ll make a run for it. Follow him out the door to chase after him.

The chase scene begins here and you’ll be riding a motorized scooter in your see page attempt to catch the bad guy. You don’t really need to catch him during this part. All you need to do is avoid the different obstacles that appear in the road as you go by. The chase goes on for a while and then you’ll wind up at the Docks. The mysterious guy will escape in a boat but as he departs he’ll accidentally drop a secret key card that you’ll be able to pick up from the ground.

TIP: keep an eye out in the beginning of the chase for Balloon Boy. He will appear up in the sky between the buildings in the background.

And now it’s time to go back to the museum. When you arrive in the main lobby, the assistant curator will be waiting for you and give you a package that arrived addressed to you. Inside the package is a painting of Starry Night along with an X-ray device just like the one you used in your training. Open your backpack and find the painting. Click on the examine button to inspect it. Drag the x-ray device over the painting and you’ll see a secret message from the curator telling you to meet at the Pop Art Museum in Early Poptropica island. This is a fun part where you now have to leave Counterfeit Island and go to Early Poptropica. Go outside the museum and get back into your balloon. Choose Early Poptropica on the map.

Once you arrive in Early Poptropica, just go to the left and go into the art museum. You’ll see a woman wearing purple. Click on her to hear her story and then she will give you a key. Exit the museum, go back to your travel balloon, and head back to Counterfeit Island.

You’ll return to Main Street in Counterfeit Island. When you get there, jump down out of the balloon and walk to the right. Keep going until you get to the Countryside. The inspector’s house is located here and the key to the door that the Curator gave you will let you get in. Head upstairs and you’ll see a painting hanging on the wall. Click on it to remove the canvas and you’ll see that it’s hiding the stolen painting from the museum! But then the lights will go out and you’ll be knocked unconscious.

Once you come to, you discover that you’re deep underground in some sort of secret hideout. You and the mysterious art thief guy in sunglasses and a trenchcoat are tied up together in a chair and the Black Widow is here. She has captured you! The Black Widow will leave the room and then you and the mysterious guy will talk about how you were both set up by her. He’ll tell you to move your chair close to him so that he can untie you. To move your chair, click and drag your mouse to the left. It will slowly move towards the guy. Once you get next to him, you’ll both escape the chairs and he’ll suggest that you both go after the Black Widow. Leave the room to your right.

You’ll show up in the next room of the hideout. Run all the way to the left and then jump up on the boxes while avoiding the guards. One of the most difficult guards to get past is the one walking on one of the platforms above. Wait until he reaches the end of the left side and then switches direction and starts going to the right. Don’t waste any time. Immediately jump up and follow him for a few paces until you get to a couch. Leap onto the couch and then use it to bounce up and left. Here you’ll see a special access panel. Use the key card you got at the end of the scooter chase at the Docks. Go through the door to enter Black Widow’s private gallery. Next, walk to the left to start the final battle.

The mysterious guy will run and jump onto a platform with a handle. Your task is to raise him up to the top by turning the handle. But once he gets on the panel, the Black Widow starts to destroy all the art she has stolen by hurling it down at you. Now it gets more complicated. You must try to catch the artwork as she throws it down while always attemping to turn the handle so that the platform will rise and the mysterious guy can get to the top. This is certainly one of the hardest boss fights in Poptropica. You’ll see a counter on the screen when the Black Widow starts breaking the art. If more than $1 million worth of art is destroyed, you’ll have to start over the battle. Here’s the key trick: after every four pieces of art you catch, the Black Widow gets steaming mad and pauses for a few seconds. This gives you the chance to turn the handle a few turns. However you need to move very quickly because after just a couple of seconds, she tosses a bomb at you. You need to avoid getting hit by the exploding bomb and then return to the middle to try and catch four more pieces of art. You just need to keep doing this same cycle over and over until you get the platform with the guy on it all the way to the top.

Once the platform gets to the top, the guy runs off it and apprehends the Black Widow. In the next scene, you’ll be in the Interrnet Cafe along with the Museum Curator. She will ask you to meet up with her over at the museum. When you arrive, the curator will show you a secret about the museum. It has been quietly hiding many famous works of art from around the globe. Along with her thanks for saving the day and capturing the Black Widow, you’ll receive the island medallion. Well done and congratulations.

Poptropica Walkthrough And Advice For Counterfeit Island

nullPoptropica Counterfeit Island is your 10th island grand adventure in the game. It launched in early access mode in late Dec, 2009 and was freely offered in January. The storyline of Counterfeit Island is that a well known art thief may be preparing to steal a particularly key art work from the Counterfeit Island art museum. You are required to uncover the plot and also make an effort to stop the burglar. Along the way, you’ll meet lots of interesting figures and encounter many twists and turns in the mystery of the stolen art. Here is a complete walkthrough for Counterfeit Island.

Arriving on the Island

The first thing to do is to use the Poptropica map to travel to Counterfeit Island. Your balloon will park next to the art museum on the island. Start running all the way right and head to the Downtown area. Bobo’s Clown shop should appear immediately once you arrive in Downtown. It’s a clown store! Walk inside. You’ll see several colored balloons inside. Select a green balloon and then walk outside the store.

EXTRA: hop up onto the top of the store and you’ll find Bobo standing alone on the roof. He’ll explain why he’s hiding up there. It’s not necessary to talk with him to complete this quest.

Now we’re off to the country side. Quickly go to the right and run to the end of the area to go there. A few steps into this spot you’ll see a young girl along with a crying boy. Click on the sobbing kid and you’ll give him your green balloon. When he tales it fom you, he’ll lift up into the sky. Poor little dude! Oh well, he’s not your problem right now. You need to head back to Main Street now, which is two zones over to the left. As soon as you arrive on Main Street, go inside the building named the Web Browser Internet Cafe. Once you’re inside, walk to the right and talk to the bearded guy wearing the hat and camera. The poor guy lost his tunnel tour tickets. He would like you to help him find them and if you do, he’ll give one to you. While you’re here be sure to look at the TV behind you. You’ll see balloon boy flying way up high in the sky. He’s on the news! Now walk outside and run to the right to go Downtown.

Your next stop is the garbage can just to the right of the entrance to the underground tunnel tour. Click on the garbage can and a screen will appear showing all garbage inside. Click on each piece and counterfeit island drag it away from the center. You’ll soon spot the tickets that were lost. Click on the tickets and they’ll go into your backpack.

Now run back to Main Street and the Internet Cafe. Go inside and stand next to the man who lost the tickets. Open up your backpack and find the tickets and then click on “Use”. The guy will thank you for finding them and just as he promised, he’ll give one back to you so that you can use it to take the underground tunnel tour.

EXTRA: Before you go on the underground tunnel tour, stop at Bobo’s clown shop to pick up a second balloon. This can make part of the tunnel tour easier but it is not required.

OK, head back Downtown and go to the entrance to the underground tunnel tour. There’s a woman standing outside wearing a green beret. Stand next to her, then open your backpack and click “Use” on the ticket inside. Next, click on the gate behind you to start the tour.

Fortunately the tunnel tour is very easy to follow. When you get to the bottom, you’ll see a lightbulb hanging down from a cable in the middle of the tunnel. Jump up onto this cable and climb to the top. Over to the right, you’ll see a torn piece of the picture lying on another cable. This is part of the torn picture that you’ll need to unlock the secret door to the museum later in the quest. Once you’re at the top of the cable, jump off to the right. As you fall over the torn picture, you will pick it up and it will go into your backpack. Keep following the main tunnel until you see a stone staircase heading up out of a door. Go up the stairs to leave and finish the tour.

The Mysterious Man

Once you finish up the tour, step outside and you’ll spot a strange man wearing sunglasses and an overcoat waiting outside. Click on him and you’ll hear his tale. He’ll then ask you to get a job over at the island museum and he wants you to meet back with him at this location later tonight. OK, the next thing to do is walk a little bit over to the right, where you’ll see another torn picture piece. Pick this one up. The third torn picture piece is over to the left on top of the mast of the fishing boat. Go over there and pick it up. Now that you’ve got both the torn picture pieces from here, go back to the right and go to Main Street and then walk into the museum.

Inside the Museum

When you get inside the museum, talk to the security guard who is standing there. He will tell you to speak with the assistant curator. You’ll find the assistant curator standing right above on top of the staircase. Walk up the stairs and click on him. He’ll tell you that he needs some help with some paintings. They have been placed in the incorrect spots and he needs you to help put them all in the right places. In each of the different wings, one of the paintings on the wall will come off and you’ll be able to carry it. Here’s where all the paintings should go.

  • Move the painting from the cubism wing to the impressionism wing.
  • Move the painting from the impressionism wing to the expressionism wing.
  • Move the painting from the expressionism wing to the realism wing.
  • Move the painting from realism wing to the cubism wing.

Now that you’ve got all the paintings placed correctly, walk back to the stairs and talk with the assistant curator. He’ll give you the job and will take you to start your training. The first stop is inisde the Forgery Detection Lab. Talk to him once inside and he’ll ask you to select a training station. Start at the first desk on the left by clicking on it. Use the X-Ray device and drag it over each of the paintings until you find the painting with the sketching underneath it. You can use the arrows at the top of the screen to move between the different paintings. Then you click on the one you think is the real deal.

Now comes the next test. In this one, you need to use a magnifying glass to attempt to determine the fake in a group of paintings. Take a peek at the corners of each painting and locate the signatures. One of the signatures is slightly different than all of the others. The one with the different signature is the forgery. Good job!

The next training exercise is to examine a photograph and find the area that proves it is a fake. Look up on the left side where you seen the moon. Click on the dark part of the moon. If this was really a picture of the moon, there would be no stars on the dark side of it.

The next step to to go to the desk on the right, which is where the staff performs chemical analyses of paint samples. In this training exercise, you select a paint sample and then it will be placed inside the beaker. You’ll see a red bar go across the screen. When it reaches a square, it will light up with a color. When that happens, click on the corresponding color beaker while the square is still lit. If you do it correctly and in time, a green check mark will appear over the square. Keep going until all four squares are done correctly. Now repeat the whole process for the remaining two paint samples. Once you complete this experiment, your schooling is finished and the assistant curator will offer you a key to the supply closet.

Walk outside the lab and go right. Follow all the signs you see to the statue room and then the security office. Walk left past all of the statues and follow the sign that directs you to the security office and supply closet. Walk all the way to the left and you’ll find the door to the supply closet. Inside your backpack you’ll find the poptropica key that the assistant curator gave to you. Use it to unlock the door and go inside. Once you walk in, you’ll find the sixth and final piece of the torn picture, which will complete to form the image of a gargoyle head.

Next, come out of the closet and head back through the statue room. Follow the sign to the main hall and then exit the museum. You’ll see that night has fallen. Go back to the city docks, which are over to the left. The mysterious guy in the hat and sunglasses will still be standing where you left him. Return into the gate to the underground tour area and then take the tunnel all the way until you get to the wood ladder. Climb the ladder and then click on the hatch at the top. You’ll see the hatch cover appear. It’s got a very familiar picture of a gargoyle head. Re-arrange the pieces on the hatch to match the version you see in the torn picture. You need to get all of the facial features on the hatch gargoyle to exactly match the picture. When you’re done, the hatch will open and you can proceed up through it.

When you get through the hatch you will find youself back in the museum supply closet. Use your supply room key to unlock the door from the inside and then go into the hall. Watch out because the shadow of the security guard will walk by the window to the security office. Wait for her to go by and then run past the window all the way to the statue room door. Go inside and then move across the room carefully, avoiding the laser beams. To avoid being spotted by a laser beam, hide behind either the plants or statues. Once you arrive at the far end of the room, exit to go to the main museum hall.

Now walk left and up a little. You’ll arrive in a spot where you can see the famous painting of the Scream hanging on the wall. Click on the top of it and you will jump up onto the light hanging above it. All of the sudden the museum alarms will go off and the police will arrive. This doesn’t look good! Next you’ll find yourself inside the jailhouse being interrogated by the police. The first thing you have to do is undergo a lie detector test. It’s very easy to pass. Then you’ll be asked to join the chief inspector over at the museum security office.

While you are walking back to the museum office, go into the clown shop. Here you will see the security guard from the museum. Click on him to ask him why he left his post and you’ll get his time card. After you get it, head to the museum and go up to the security office. Once you arrive, walk to the right and click on the big computer. You’ll automatically check the security camera footage and because you have the time card from the security guard, you’ll know where to look. The mystery man from the docks will show up on screen and walk to the painting. You can get a print out of the security camera footage by pressing the print screen button on the computer. Then go over and talk to the investigator. She will tell you to show the picture to the people in town. Leave the museum and head right towards Bobo’s Clown Shop.

When you arrive outside the clown shop, show the surveillance video screen print to one of the mimes. The mime will pretend to play music, which is a clue that the mysterious guy you’re looking for is hiding in the jazz cafe. Go right and then enter the cafe. Once you get inside, move to the right and you’ll see the strange guy you’ve been looking for. He will run away from you. Go out the door he ran through to start the big chase scene.

During the chase scene, you’ll be riding on a scooter trying to catch the mysterious guy. You don’t really need to catch him during this part. What you need to do is to keep away from all the roadblocks and obstacles that you’ll pass during the chase. The chase lasts for a minute or two and you’ll arrive at the Docks. The thief will escape in a waiting motor boat but will drop a key card which you will pick up.

Your next stop is the museum. Once you enter, you’ll see the assistant curator standing there. He’s waiting with a package that was addressed to you. Inside the package is a painting of Starry Night along with an X-ray device just like the one you used in your training. Open your backpack and find the painting. Click on the examine button to inspect it. Pull the device over the painting and it will reveal a hidden message from the curator telling you to come to the Pop Art Museum on Early Poptropica island. This is a fun part where you now have to leave Counterfeit Island and go to Early Poptropica. Walk out of the museum lobby into the street and then get back inside your Poptropica balloon. Click the balloon to travel and then when the map appears, choose Early Poptropica as your destination.

When you arrive in Early Poptropica, go to the left and enter the Pop Art Museum. You’ll see a woman wearing purple. Click on her to hear her story and then she will give you a key. Go back outside the museum and get on your balloon again. Now return to Counterfeit Island.

You’ll return to Main Street in Counterfeit Island. When you get there, jump down out of the balloon and walk to the right. Keep going until you get to the Countryside. You’ll find a house belonging to the chief inspector here. Use the key that the Curator gave you to sneak into the house. Head upstairs and you’ll see a painting hanging on the wall. Click on it to remove the canvas and you’ll see that it’s hiding the stolen painting from the museum! Next thing you know, the lights go dark and you are knocked out.

When you awake, you’ll be deep inside an underground hideout. Both you and the mysterious thief will be tied to chairs and you are captives of the Black Widow, the world’s greatest art thief. The Black Widow leaves the room and then you learn about how you were set up because the mysterious guy tells you his story. The guy asks you to move your chair closer to where he is so that he can free you. To move your chair, click and drag your mouse to the left. Inch by inch, you’ll get a little closer each time. Once you get next to him, you’ll both escape the chairs and he’ll suggest that you both go after the Black Widow. Head out of the room to the right.

You’ll show up in the next room of the hideout. Run all the way to the left and then jump up on the boxes while avoiding the guards. One of the most difficult guards to get past is the one walking on one of the platforms above. Wait until he reaches the end of the left side and then switches direction and starts going to the right. Don’t waste any time. Immediately jump up and follow him for a few paces until you get to a couch. Jump onto the couch and the springs will propel you to the platform above and to the left. There’s a door with a security access panel here. Use the key card you got at the end of the scooter chase at the Docks. Now step through the door to enter the last room. Next, walk to the left to start the final battle.

The guy will move to the left and climb up onto a giant platform that is operated by a handle. You need to turn the handle to raise the platform up so that he can catch her. But once he does that, the Black Widow will start dropping art onto the ground, destroying it. Now it gets more complicated. You must try to catch the artwork as she throws it down while always attemping to turn the handle so that the platform will rise and the mysterious guy can get to the top. This is a very difficult battle and requires good reflexes and timing. You’ll see a counter on the screen when the Black Widow starts breaking the art. If more than $1 million worth of art is destroyed, you’ll have to start over the battle. But after every four pieces you save, she’ll get really mad and then you have a few seconds to run over to the platform to turn the handle. But watch out because after a few seconds, she’ll throw a bomb towards you. You need to avoid getting hit by the exploding bomb and then return to the middle to try and catch four more pieces of art. Keep repeating the cycle until you raise the platform all the way to the top.

Once you’re done, the Black Widow will be captured! In the next scene, you’ll climb up out of the hideout into the Interrnet Cafe and the museum curator will be standing here. She’ll tell you to meet her at the museum. The curator will show you that the museum has actually been a secret safeguard for some of the world’s most important works of art. She’ll then present you with the medal for completing the Counterfeit Island quest. Hooray!